SKYGEN.LIVEWiki

Fundamentals

This page covers the command concepts that most Skygen systems are built from.

Command blocks

Mode Typical use
Impulse Run a command once when triggered
Repeat Run a command continuously while active
Chain Run after another command block in a command chain

Selectors

  • @a — all players
  • @p — nearest player
  • @e — entities
  • @s — the current command executor

Selectors can be filtered, for example @a[tag=playing] or @e[type=bat,name="dirtgen"].

Scoreboards

Create an objective with scoreboard objectives add money dummy.

Set a player's value with scoreboard players set @p money 100.

Add with scoreboard players add @p money 25, or remove with scoreboard players remove @p money 25.

Score filters can also be used inside selectors, such as @a[scores={money=100..}].

Tags

Use tag @p add hasGenerator to add a tag and tag @p remove hasGenerator to remove it.

Execute

execute changes the context a command runs in.

For example: execute as @a at @s run setblock ~ ~-1 ~ stone

Raw text and actionbar UI

titleraw can display structured text in the actionbar. A score rawtext component inserts a live scoreboard value instead of hardcoding a number.

Clone

clone copies blocks from one location to another.

A simple example is clone 100 64 100 100 64 100 ~ ~ ~.

This is one of the key commands behind player-placeable Egg Gen systems.

Modified: 2026-09-29