Pattern generator: builds only what you select, from ones through trestrigintillions (10^102). Long tier labels use compact Bedrock-safe objective IDs in commands.
CHAIN SETTINGS
MODULE LAYOUT
[R/A/U] Repeat • Always Active • Unconditional
[C/A/C] Chain • Always Active • Conditional
[C/A/U] Chain • Always Active • Unconditional
Carry/borrow are generated from the tier table. Simplifier add checks are individual unconditional chain blocks so a higher tier can set every lower has* tag it implies.
OUTPUT 0 COMMANDS
Encode an arbitrary non-negative integer into the generated base-1000 objectives. The top selected objective may use the full scoreboard integer range.
AMOUNT SETTINGS
If the top objective would exceed 2,147,483,647, the encoder warns instead of silently truncating the amount.
OUTPUT 0 COMMANDS
Chained-currency shop generator. Buy checks compare the base-1000 tiers and can use the generated has* simplifier tags as a higher-magnitude shortcut.
SHOP SETTINGS
For buy modules, keep all branch checks in one zero-delay chain. Branch checks are unconditional; the transaction tag gates the actual subtraction and reward commands.