---
title: Getting Started
modified: 2026-09-29
---

# Getting Started

You do not need to use every system on Skygen.live. Start with the part of your Skygen you are currently building.

## A useful order

1. Decide what your generators produce.
2. Decide how players earn and spend currency.
3. Create the scoreboard objectives your systems need.
4. Build and test one generator tier.
5. Add player-facing UI.
6. Expand only after the first loop works.

## Test small first

Command systems are easier to debug when you test them in isolation.

Before building twenty generator tiers, make one generator work. Before creating a huge chained economy, verify that your shop and UI logic work with a normal objective.

## Keep objective names intentional

Use short, consistent objective IDs. A readable system is easier to debug later.

Examples: `money`, `kills`, `deaths`, `seconds`, `minutes`, `hours`, and `days`.

When you need very large currency values, [Scorechain](/scorechain/) can generate the chained objectives and carry / borrow logic for you.
